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Kawasaki KFX450R ATV

I modeled the Kawasaki KFX450R engine, exhaust, suspension, handlebars and Renthal pad in Maya; Marmoset Toolbag was used for high/ low poly bakes. I used the bevel shader bake in Blender to create Normals in a 2x1 UV space for the engine. Adobe Photoshop and Illustrator were used to create alphas, logos and decals; all textured in Substance 3D Painter and imported into Unreal engine for the final implementation.

Thanks to Antoine Morin-Prévost, Christophe Deshais Durand, and Kieli Adkins for additional support on the ATV.